Hi!
I have worked in the videogame industry, as well as film and some years of teaching, for more than eighteen years, primarily as Senior Character Artist though I have spent the last few years working as Principal Character Artist on elite3d, which means I can also handle concept art, lead work, and art direction.
I had the privilege of working on numerous franchises, Call of Duty, Horizon or movies as Gravity. My experience includes working as organic modeler, texturing, groom, concept and hard surface modeler who strikes the ideal mix between technical and creative abilities.
My portfolio demonstrates my interest in texturing, concept art, look development, and other artistic mediums to bring the finest character to life.